The Brookworks is overland map that serve as key mission area in Chapter 3. I focused on the creation and integration of the massive fortification walls that define the bandit stronghold.
These environments were a massive team effort, and I am proud of what we achieved together.
This project was a true highlight of collaboration, starting with Level Designer Vitor Cardoso.
The atmosphere was truly brought to life by our lighting team; it was a pleasure to work alongside Ana Tornero, who provided the stunning lighting.
I also had the privilege of working side-by-side with Nils Dechenthin on the Brookworks environment. Throughout the entire process our Lead Environment Artist, Joaquin,gave us his valuable guidance and visual art direction. It was an incredible experience collaborating with such a talented group to bring these dangerous corners of Arrakis to life!
https://www.artstation.com/joaquinotazuzunzunegui
https://www.artstation.com/nilsdechenthin
https://www.artstation.com/anahertor
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