For Dune: Awakening, I contributed to the Harkonnen Fortress, Mining Galleries, and Derek’s Camp, focusing on environment art and storytelling.
I was responsible for building out the heavy, brutalist feel of the Harkonnen presence and using detailed set dressing to guide players and enrich the narrative. Additionally, I supported gameplay flow by grounding quest areas and integrating contract trainers to ensure they felt natural within the world.
This was a massive team effort—a huge thanks to the level designers and my fellow artists for the incredible collaboration and mentorship throughout the project!
https://www.artstation.com/raphael_thiessard
https://www.artstation.com/joaquinotazuzunzunegui
https://www.artstation.com/inaranjo
https://www.artstation.com/f_gand
https://www.artstation.com/oanatenescu
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